31 to 45 of 47
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 2 more...
Responsible for all cloud based technologies Identify opportunities for improvements to systems in your domain Propose solutions then adopt / develop / maintain / extend your systems to meet all functional and technical requirements. Work with QA, technical leadership and production to ensure stability and robustness of your systems and ensure roll outs don't affect the t
Posted 22 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
Collaborate with the World Design, Tech Art, & Living World teams to develop and maintain systems, tools and game content. Tuning AI pedestrians & traffic systems, Procedural tool usability testing and iteration Participate in technical audits of our design content and help enforce standards and metrics. Create and maintain design documentation, including feature specific
Posted 23 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
You will work with External Development Director and DD team to manage a variety of disciplines that are supported by Ex. Dev You will help keep the project schedule and support the Ex. Dev team from one project phase to the next while ensuring quality, collaboration and communication. You will provide task and backlog management to External Development team and vendors a
Posted 23 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
Design, implement, and, maintain compelling activities and goals for players Help guide the design and vision of activity content so it meets player experience and engagement targets Communicate and represent the activity vision and design to the activities and supporting teams Collaborate with other disciplines teams regarding activity implementation, quality, and tuning
Posted 23 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Austin, TX / 2 more...
Oversee and drive the design vision for activities across the entire player experience, identifying clear goals & success criteria for the team Translate vision into workflows, frameworks, and best practices that empower the activity design team in a live service environment Work directly UX team to bridge gameplay vision with player experience expectations Collaborate wi
Posted 23 days ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what
Posted 23 days ago
We are Frostbite Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in house engine offers the unique ability to adapt to each game while working hand in hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an
Posted 23 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Baltimore, MD / 3 more...
Overview EA Sports is looking for a Senior Animation Software Engineer to develop in game animation features including animation tools and pipelines, improving existing animation systems and integrating latest animation technologies from our proprietary engine to our games. You will work side by side with Technical Artists, Animators, Designers and other Gameplay Engineer
Posted 23 days ago
Electronic Arts
- Atlanta, GA / Austin, TX / Seattle, WA / 1 more...
Research and implement new and innovative systems and concepts to fulfill pre visualization objectives. Through animation mastery and demonstration, create and deliver animation content from prototype to final quality that serves as an excellence benchmark and inspiration for the team. Through competitive analysis and research, present opportunities to improve workflows t
Posted 24 days ago
Electronic Arts
- Redwood City, CA / Atlanta, GA / Austin, TX / 2 more...
Design, prototype, and implement AI systems, encounters, and gameplay mechanics that contribute to a rich, sandbox environment. Work closely with the AI engineering team to create sophisticated AI behaviors that enhance the open world experience, from urban crowds to wildlife ecosystems. Collaborate with game designers to ensure that sandbox elements support and enrich th
Posted 25 days ago
Electronic Arts
- Austin, TX / Seattle, WA
Responsible for the full operational aspects of game development, including establishing development framework, reporting, risk management, capacity planning, resource management and budget. Owns projects budgets and opex. Drives improvements in operational efficiency within the studio to meet financial targets. Partners with finance to maintain a healthy P&L. Partners wi
Posted 25 days ago
Electronic Arts
- Los Angeles, CA / Seattle, WA / Marina del Rey, CA
We are EA the world's largest video game publisher. You are probably familiar with many of our game franchises Apex Legends, Star Wars Jedi, and Battlefield to name a few. But what does that mean for you? It means more opportunities to unleash your creativity, be inspired by those around you and ignite your path in any direction you choose. You would report to the Global
Posted 25 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Austin, TX / 1 more...
Collaborate with Senior Environment Director and Creative and Technical leadership in the creation of environment layouts and world content that effectively supports gameplay, environmental world building, aesthetic aspirations, and storytelling of studio projects. Work with key stakeholders to ensure environment layouts support a player's first experience through effecti
Posted 25 days ago
Electronic Arts
- Redwood City, CA / Atlanta, GA / Austin, TX / 2 more...
Create 2D/3D storyboards, animatics, mood boards or other forms of previz to help define the creative goals of product presentations. Create and establish best practices for in engine character animation, facial animation, and camera behaviors to support overall narrative and VO performances at high quality. Work with Senior Presentation Director and team members to guide
Posted 28 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 2 more...
Develop advanced audio systems, tools, and pipelines that enhance the audio experience in the game. Collaborate with audio designers to integrate audio assets, implement sound effects, music, voiceovers, and interactive audio elements using Unreal Engine 5. Optimize audio systems and content to ensure efficient usage of system resources while maintaining high quality audi
Posted 29 days ago
Email this Job to Yourself or a Friend
Indicates required fields